A sequence is an ordered list of chords. Use createHotkeySequence for one sequence and createHotkeySequences for a changing list. A chord can be a logical binding such as G, a physical position such as [KeyG], or a modifier combination such as Mod+[KeyK].
Sequence options support the same property getter patterns as hotkey options, including enabled, timeout, and target. Updates preserve the registration when its sequence, target, and platform stay the same.
import Alpine from 'alpinejs'
import { createHotkeysScope } from '@tanstack/alpine-hotkeys'
Alpine.data('navigation', () => ({
enabled: true,
timeout: 1000,
scope: createHotkeysScope(),
init() {
this.scope.createHotkeySequence(['G', 'G'], () => window.scrollTo({ top: 0 }),
() => ({ enabled: this.enabled, timeout: this.timeout }))
this.scope.createHotkeySequences([
{ sequence: ['D', 'D'], callback: () => console.log('Delete line') },
{ sequence: ['D', 'W'], callback: () => console.log('Delete word'), options: { timeout: 500 } },
], () => ({ enabled: this.enabled }))
},
destroy() { this.scope.destroy() },
}))<div x-data="navigation">
<button type="button" @click="enabled = !enabled">Toggle sequences</button>
<p>Press G twice to scroll to the top.</p>
</div>The user must press and release each chord in order. The timeout applies between consecutive steps, rather than to the total duration of the sequence.
createHotkeySequences accepts an array of HotkeySequenceDefinition entries. Each contains sequence, callback, and optional options. An empty array removes all registrations owned by that call. Per-definition options override common options. Pass a getter for a reactive list and for common options that change.
The default is 1000 milliseconds between steps. A shorter timeout, such as 500, requires faster entry; 2000 gives users more time. Expired sequences reset their progress.
The default is true. Disabled sequences remain in the registry but do not execute. Pass a reactive flag to change this without discarding the registration.
Pass defaults to createHotkeysScope. The scope accepts hotkey, hotkeySequence, hotkeyRecorder, and hotkeySequenceRecorder options. Pass a getter to follow Alpine state. Each component owns and destroys its scope. Call-specific options override scope defaults, and per-definition options override common options. Omitted options use the core defaults. See shared defaults for a complete example.
Sequences support target, ignoreInputs, preventDefault, stopPropagation, platform, and conflictBehavior. Use a focusable element to scope a sequence to a widget, and null while that element is unavailable. When omitted, ignoreInputs follows the first step: Control/Meta combinations and Escape work in inputs, while other first steps are ignored there. Set it explicitly to override that behavior. See the target examples.
Attach a meta object with a name, description, and group. Read it through live registration views to build help panels. Metadata does not change execution scope.
this.scope.createHotkeySequence(['G', 'G'], () => window.scrollTo({ top: 0 }), { meta: { name: 'Go to top', group: 'Navigation' } })Use Mod+K, then Mod+C for an editor-style comment shortcut. Logical and physical steps can be mixed.
this.scope.createHotkeySequence(['Mod+K', 'Mod+C'], () => console.log("Comment selection"))Physical codes retain the same positions even when the keyboard layout changes.
this.scope.createHotkeySequence(['Shift+[KeyR]', 'Shift+[KeyT]'], () => console.log("Next action"))Pressing Shift, Control, Alt, or Meta alone neither advances nor resets an in-progress sequence. Users can release and press Shift between the R and T chords. Modifier-only events, automatic repeats, and IME composition also do not refresh the timeout.
| Action | Steps |
|---|---|
| Go to top | ['G', 'G'] |
| Go to bottom | ['G', 'Shift+G'] |
| Delete line | ['D', 'D'] |
| Delete word | ['D', 'W'] |
| Change inner word | ['C', 'I', 'W'] |
| Open help | ['H', 'E', 'L', 'P'] |
For a Konami-style sequence, use the full ordered list and a longer timeout:
this.scope.createHotkeySequence(['ArrowUp', 'ArrowUp', 'ArrowDown', 'ArrowDown',
'ArrowLeft', 'ArrowRight', 'ArrowLeft', 'ArrowRight', 'B', 'A'], () => console.log("Unlocked"), { timeout: 2000 })The shared SequenceManager tracks every registration independently. Matching the next expected step advances progress. Completing all steps invokes the callback. The manager resets progress when the timeout expires and prefers exact key matches over weaker logical-key fallbacks.
['D', 'D'], ['D', 'W'], and ['D', 'I', 'W'] can share a prefix. Pressing D advances each matching sequence; later steps determine which one completes.
Duplicate detection compares resolved steps on the same target. Modifier aliases, modifier order, and logical letter casing do not create distinct bindings. Physical and logical identities remain distinct. Sharing a prefix alone is not a duplicate registration, but recorder conflict checks also inspect prefixes and physical/logical overlap.
Create one scope for each Alpine component. Register shortcuts in init() so getters and callbacks read the reactive component instance. Call scope.destroy() from the component's destroy() method. Destruction releases registrations, effects, Store subscriptions, and active recorders. Do not reuse a destroyed scope.
Pass getters for bindings and options that can change. A value such as { enabled: this.enabled } captures the value at registration time; () => ({ enabled: this.enabled }) follows Alpine state. State readers return an object with a reactive .value getter. Read it in a template or an Alpine effect instead of destructuring it once.
Use getSequenceManager() for the shared registry. For standalone matching without registration, create your own matcher and remove your event listener when its owner is destroyed.
import { createSequenceMatcher } from '@tanstack/alpine-hotkeys'
const matcher = createSequenceMatcher(['G', 'G'], { timeout: 1000 })
const onKeyDown = (event: KeyboardEvent) => {
if (matcher.match(event)) console.log('Sequence completed')
console.log(matcher.getProgress())
}
document.addEventListener('keydown', onKeyDown)
// During teardown:
document.removeEventListener('keydown', onKeyDown)